SDK

With the new Adjust Signature, we’ve created a robust system designed to stop hackers. From now on, we’re making use of a more complex signature that you can set up in your dashboard to bring you the ultimately security from traffic spoofing.

​With the release of SDK 4.12, Adjust will now offer attribution for third-party app stores. This is big news for the Chinese market, where third-party stores rule a competitive, contested market.

It’s beginning to look a lot like Christmas! Today we’re pleased to announce a few new surprises, all wrapped up together with the launch of our SDK 4.12 for iOS, Android and Windows.

With the release of iOS 11 we’ve made a small tweak to our iOS SDK to compensate for the different way iOS was built before this new version.

​Today we’ve released a brand new SDK for Titanium - the latest framework to be added to our list of supported environments. The Titanium SDK is a fully-featured packaging of the iOS and Android SDKs.

Today we’ve released a brand new SDK for React Native - the latest framework to be added to our list of supported environments. The React Native SDK is a fully-featured packaging of the iOS and Android SDKs.

We’ve just released SDK 4.10, adding new features like custom session parameters, deep links in the attribution response, and some tweaks for iOS10. The update is a minor version increment, meaning that you can just drop in the new source files without changing any of your own code. SDK 4.10 is currently released for Android, iOS, Unity, Xamarin, Marmalade, Cordova, Cocos2d-X, React Native and Adobe Air.

The latest release of the adjust Unity SDK adds another great feature: deferred deeplinking, which allows apps to send new users to a specific deep link right after the install. With Adjust, you would embed a tracking link with an attached deep link to your ad campaigns, in an e-mail, or use the link directly on your website. The platform would send users with the app installed right to the app, and those who don’t have the app installed to the App Store. After users install the app, you’re able to redirect them onto the original deep link.

Released today: the latest addition to our family of attribution SDKs, the adjust SDK for Cocos2d-x. This enables game developers working with the popular library to integrate adjust and track user acqusition and behaviour with the industry’s highest-quality attribution tool.The Cocos2d-X SDK is a fully-featured wrapper for our native SDKs, meaning that you can access the entire functionality of the adjust SDK from your Cocos2d-X apps.

Following right on the heels of adding support for Xamarin apps, we’d also like to let you know that we’ve updated our Unity SDK.